WHITE LORD (UNDERWORLD)
[3Parts]
scaleUp = 200
scaleMiddle = 128
scaleDown = 128
[BlendFace]
idFaceShape1 = 117
idFaceShape2 = 117
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 128
idFaceTex = 100
[Faling]
idFalingSkin = 4633
idFalingTex = 13
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
Kamis, 30 Mei 2013
BS TOPI BARRET
Barret
[3Parts]
scaleUp = 200
scaleMiddle = 128
scaleDown = 128
[BlendFace]
idFaceShape1 = 117
idFaceShape2 = 117
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 128
idFaceTex = 100
[Faling]
idFalingSkin = 4633
idFalingTex = 13
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[3Parts]
scaleUp = 200
scaleMiddle = 128
scaleDown = 128
[BlendFace]
idFaceShape1 = 117
idFaceShape2 = 117
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 128
idFaceTex = 100
[Faling]
idFalingSkin = 4633
idFalingTex = 13
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
BS WIG HIP HOP
hip hop
scaleUp = 200
scaleMiddle = 128
scaleDown = 128
[BlendFace]
idFaceShape1 = 117
idFaceShape2 = 117
blendFaceShape = 50
[Face]
scaleFaceH = 128
scaleFaceV = 128
idFaceTex = 100
[Faling]
idFalingSkin = 4633
idFalingTex = 13
[Forehead]
offsetForeheadH = 128
offsetForeheadV = 128
offsetForeheadZ = 128
rotateForehead = 128
scaleForehead = 128
[YokeBone]
offsetYokeBoneH = 128
offsetYokeBoneV = 128
offsetYokeBoneZ = 128
rotateYokeBone = 128
scaleYokeBone = 128
[Cheek]
offsetCheekH = 128
offsetCheekV = 128
offsetCheekZ = 128
scaleCheek = 128
[Chain]
offsetChainV = 128
offsetChainZ = 128
rotateChain = 128
scaleChainH = 128
[Jaw]
offsetJawH = 128
offsetJawV = 128
offsetJawZ = 128
scaleJawSpecial = 128
scaleJawH = 128
scaleJawV = 128
[Eye]
idEyeBaseTex = 106
idEyeHighTex = 105
idEyeBallTex = 104
idEyeShape = 126
scaleEyeH = 128
scaleEyeV = 128
rotateEye = 128
offsetEyeH = 128
offsetEyeV = 128
offseteyeZ = 128
scaleEyeBall = 128
scaleEyeH2 = 64
scaleEyeV2 = 76
rotateEye2 = 76
offsetEyeH2 = 64
offsetEyeV2 = 64
offseteyeZ2 = 128
scaleEyeBall2 = 64
Langganan:
Komentar (Atom)